AI Insights · Timothy · January 2024
Top 5 Dinosaur Games in Sweden: Q4 2023 Performance
Discover the performance trends of the top 5 dinosaur games on a unified platform in Sweden during Q4 2023, including downloads, revenue, and weekly active users.
In the fourth quarter of 2023, the top 5 dinosaur games in Sweden showed diverse performance trends across downloads, revenue, and weekly active users. Here's a detailed look at how each game fared based on Sensor Tower data.
Jurassic World Alive from Jam City, Inc. saw a varied revenue trend, peaking at around $2.4K in the week of October 30 and experiencing fluctuations throughout the quarter. Downloads showed a notable increase mid-quarter, with a high of 210 in the week of October 16. The game's weekly active users reached their peak at 2.9K during the same week before gradually declining to 2.3K by the end of December.
X.D. Global's Ulala: Idle Adventure exhibited significant revenue spikes, especially in the week of December 18, where it reached approximately $3.7K. However, downloads declined sharply towards the end of the quarter, dropping to single digits in December. Weekly active users for the game also saw a downward trend, starting at 546 and ending at 355 by Christmas.
Jurassic World™: The Game, another title from Jam City, Inc., experienced a revenue peak of about $1.8K in the week of December 25. Downloads fluctuated, peaking at 365 in the same week. The game maintained a relatively stable number of weekly active users, averaging around 2.7K to 3.1K throughout the quarter.
Crazy Dino Park by Infinite Dreams Inc. had a more modest performance, with revenue peaking at $218 in late October. Downloads remained steady, with a slight increase towards the end of December, reaching 56. Weekly active users showed consistency, hovering around 500 to 580 throughout the quarter.
Dinosaur Park: Primeval Zoo from Upjers GmbH had its highest revenue of $179 in the week of December 18. The game's downloads were modest, with a peak of 63 in late October. Weekly active users remained relatively low, fluctuating between 78 and 131 over the quarter.
For more detailed insights and data, visit Sensor Tower.